Carrion Crown

The Second Night...

...There's a bear.

  • The party is still in Lorrimor's house in Ravengro.  Upstairs in his room, Tuck asks Kendra how Lorrimor died:  a Gargoyle statue fell on him while he was exploring Harrowstone, the Haunted prison on the outskirts of town.  She thinks he might have been doing some kind of research there, but isn't sure.
  • Kendra goes back down to talk to the others; Castiel asks Kendra about Harrowstone, which the Professor mentioned in his journal, and she gives him the same information she just gave Tuck.
  • Berry decides to retire to his room at the same time Tuck decides to join the others; they ignore each other in the hall.
  • Back in the Professor's office, Castiel lets Tuck read Lorrimor's journal, and the party decides to pick up where Lorrimor left off, starting with the Temple of Pharasma, which may have a list of the people who died in the fire that claimed Harrowstone.
  • Tuck suggests leaving someone behind with Kendra (he seems a bit paranoid) and the group decides on Berry; Tuck tells Berry they're leaving (but not where) and not to screw up while they're away.
  • The group decides to explore the town on their way to the temple.  They come across a group of children jumping-rope, singing in Varisian.  Tuck, who speaks Varisian, listens as they sing a morbid song about heads being lopped off and other gruesome deaths.  They give them a wide berth and move on.
  • They find a building with a mug and a bed on the sign and, assuming it to be a tavern, go inside.  The Outward Inn has a tavern in the basement, and the bar is being attended by a human female.  Castiel and Kaladahr both order drinks, and Castiel asks what's going on in town.  The Barkeep tells Castiel about the Laughing Demon, a restauraunt—and competitor—that, according to local gossip, serves "corpse chowder" soon after merchants "leave town."  These merchants are never seen again, and the barkeep warns them against ever going into the backroom.  The party kind of gets the sense that she's bad-mouthing the competition for her own sake.
  • The longer they stay, the more people arrive at the bar; Castiel mingles with the crowd, listening to gossip, and learns that, apparently, the Potion Lady also deals in poisons, drugs, and other illegal substances.  Tuck overhears the same information about the Laughing Demon, and Kaladahr learns that if you're near Harrowstone after sundown, you might just hear the ghost of the Warden's wife wailing into the night.
  • The party leaves the Outward Inn and continue on toward the temple, stopping at message boards along the way.  The postings seem to be more or less the same, and in the same handwriting, suggesting that one person goes around and posts the same messages on all the boards in Ravengro.  Tuck notices a message from a farmer whose livestock is being attacked by a bear.  He keeps the message.
  • The party continues to the temple; it's evening by the time they arrive.  They enter and are noticed by the head priest, who motions them forward.
  • The group approaches and Castiel introduces himself as a Paladin of Pharasma, saying that the group is helping the late Professor Lorrimor with his investigation into Harrowstone.  He asks for the records of those who died in the Harrowstone fire.  The priest confirms they are likely in the records room, but he is hesitant to allow them entrance.
  • Kaladahr asks if there's anything they can do to prove themselves/expedite the process, and the priest suggests they spend more time in town, making themselves known, meeting the people.  They are a suspicious lot, and the priest is no exception; even Castiel's connection to the church offers him little good will, though the priest does invite him to come and worship in the temple whenever he'd like.
  • The party leaves empty handed; Tuck suggests just taking what they want, but the other two are opposed; Castiel, in particular, is adamant they not steal from a temple, especially one belonging to his faith.
  • The party continue on to the crypt mentioned in the Lorrimor's journal, located in the same graveyard where they buried the Professor.  As they pass by a particular gravestone, Castiel sees an inscription on the stone that includes Tuck's name and what appears to be a sinsiter—or at the very least, disturbing—prophecy, possibly of death.  The inscription is dated fifty-four years prior.  When he mentions this to Tuck and they look back at the gravestone, however, the inscription is gone.  Tuck's not sure what to make of it; he wonders if Castiel is seeing things.
  • The door to the crypt has a lock, but on further inspection Kaladahr finds that the lock is decayed to the point where it no longer functions.  He opens the door and the party enters.
  • Inside the crypt, they find footprints in an otherwise dusty room, and assume they belong to the professor.  They follow those footprints to a door, and that door leads into a room with a staircase that leads down to a sarcophagus.  They find no traps or signs of magic along the way.
  • It's not until they open the sarcophagus that Kaladahr begins sensing magic; they find several items of note, some which he can identify, and some that he can't: 

    • Silver Arrows x12
    • 4 Sun Rods
    • 16 flasks of Holy Water
    • 17 Magic Arrows

      • +1 Arrows x10
      • +1 Ghost Touch Arrows x5
      • Unknown Arrows x2
    • Scroll x4

      • Scroll of Hide from Undead x2
      • Scroll of Detect Undead x1
      • Scroll of Protection from Evil x1
    • Potions x7

      • Unknown x5
      • Potion of Lesser Restoration x2
    • Thin, darkwood case decorated with the same scarab and eye of The Manual of the Order of the Palantine Eye, the book found in the chest in Professor Lorrimor's office that has a lock on it.  The case contains a spirit board and brass spirit planchette (though Kaladahr can't tell what kind of magic is attached to it) along with 4 Haunt Siphons.

      • Haunt Siphons x4—Glass and iron vials inscribed with strange, possibly necromantic runes, and containing swirling vapors.
  • Before the party can divvy up the loot, they are surprised by a pair of Giant Centipedes.  During the ensuing fight, both Kaladahr and Tuck are poisoned, though they manage to overcome the effects of the poison easily enough and the party defeats the monsters in a few hits. 
  • Kaladahr attempts to harvest the poison sack form one of the centipedes but accidentally slices it open, plashing himself in the face with the poison and suffering more of it's effects for a moment.  The attempt to harvest the sac from the second Centipede is successful, though, and Tuck empties out one of his canteens so they can store it inside, either to use or sell later.
  • They take gear and leave the crypt, Castiel dragging one of the Giant Centipedes along with him as they return, without further incident, to the Lorrimor household.
  • Castiel asks Kendra if she can identify the magical items that Kaladahr couldn't, but she doesn't have any success.  Meanwhile, Tuck goes to check on Berry to see if anything happened while they were gone.  They begin arguing; Berry is upset that they went to the Crypt without them; Tuck says he told them they were leaving and it was his fault if he didn't ask where.  When Berry says he can't identify the magical items, Tuck asks him what good he is and storms off.
  • They eat dinner—Centipede for Tuck and Castiel, beef for Kaladahr and Berry.
  • They sleep.  (Trust Points take a -1, for a total of 19).
  • In the morning, Kendra makes Berry and Kaladahr eggs while Tuck and Castiel continue eating the Centipede meat.
  • They head out soon after, intent on going to the farm.  Tuck wonders if they should leave someone behind with Kendra again, but the rest say he's just being paranoid.
  • They decide to stop at the Alchemist shop on the way to the farm to see if they can sell the Giant Centipede poison.  On the way, they encounter groups of people whispering.  Kaladahr overhears talk of a monument being desecrated at night.  Castiel approaches the crowd directly, and they clam up almost immediately.  He uses his charm to coax details out of one of them, albeit grudgingly; a "V" was scrawled in blood on teh Harrowstone Monument.
  • The group is curious, but decide to check it out later, and head to teh Alchemist shop.  Kaladahr leads them in, expressing greetings as he walks through the door.
  • The Potion Lady wants nothing to do with the poison, and claims not to have any dealings in such things—despite what the sheriff, who she says has been hounding her about this exact thing, seems to believe.
  • Tuck suggests that the poison could be used to create anti-toxin, as opposed to being sold for nefarious purposes, and Castiel ultimately uses charm to push the idea through.  The party receives 30gp, which they divide among Kaladahr, Castiel and Tuck, since Berry wasn't there for the fight.
  • They continue on to the farm; some children are chasing chickens about, and the party sees an older man in the fields outside the house.  They approach him about the bear; his ramblings are nearly unintelligible, but they manage to confirm that a bear, or something, has killed some of his livestock.  Eventually, he summons his son, who who is easier to understand, and he explains that little Jimmy did, indeed, see a bear attack one of their cows.  Tuck questions little Jimmy, who's chasing one of the chickens, but his only description of the attacking animal is that it's "Big and black and fat."
  • Castiel asks how much the man is willing to pay them; he offers them three chickens, and Tuck replies that they should just do the job and let them man keep his livestock.  Castiel agrees.
  • They go to the site of the attack, and the son explains that when they discovered the cow, it had already been half eaten and the creature was gone.  The family ate the rest.
  • They discover tracks and Castiel confirms that they are, in fact, bear tracks.  The party tracks the bear to a grove with a cave; a mid-sized black bear lumbers out to meet them.
  • Tuck acts first, drawing his weapons as he moves away from the group.
  • Castiel decides to charge the bear, drawing first blood on the creature.
  • Kaladahr moves to the side of the bear opposite Tuck, drawing his bow.
  • The bear attacks Castiel three times, but all of his attacks glance off of Castiel's armor.
  • Berry charges the Bear next, striking but missing with his Greatsword.
  • Tuck charges the bear, striking a glancing blow with one of his swords.
  • Castiel strikes again, but misses.
  • Kaladahr moves up and fires his bow, but misses.
  • After a few rounds of combat, in which a couple more attacks are made, including a magic missile from Kaladahr, the bear scores heavy hits on Castiel, Berry, and Tuck, leaving the first two unconscious and the last severely wounded.  Tuck stands his ground for one more attack before retreating as Kaladahr works his way around the bear.
  • As the bear moves in to strike Tuck down, killing him outright with its third blow (and ripping his face off), Kaladahr begins climbing up the cave.
  • The bear attempts to follow him as he continues to climb, firing a magic missile at the creature.
  • The rock gives way beneath the bear's claws and it falls while Kaldahr continues to ascend.  Using his bow, Kaladahr succeeds in finishing off the bear.  He descends teh cave, stabs the bear with his blade to make sure its dead, and then begins tending to Castiel and Berry.  Tuck is obviously dead.
  • Kaladar drags Berry and Castiel into the cave for safety, where they recover in an hour or so.  In the cave they find various treasures:

    • 40 gp
    • Aquamarine
    • Peridot
  • The group takes some of Tuck's equipment, but Castiel insists on burying him with most of it, save for his gold.  They set aside ten to pay for funeral costs, two to place on his eyes in accordance with Pharasma's teachings, and Castiel and Kaladahr divide up the rest.  Castiel skins the bear and they take the pelt with them as another piece of loot.
  • They go back to the farm, carrying Tuck's body and show the farmer the bear pelt as proof of their kill.  (Trust points +2; total=21).  The farmer thanks them, once again offering them him his chickens as payment, and saying he'll try and help them build the coffin for Tuck, even though he doesn't really know how.  They thank him for the thought, but decline both, and return to town.
  • They bury Tuck.  (Trust point +1 for following the proper procedures for Tuck's burial, including the involvement of the priest.  Total=22).
  • Returning to the house, Kendra introduces them to Dirk, who arrived at Kendra's request to pay his respects to Lorrimor, albeit a little late.  He greets the party, and gives his condolences for their loss.  Kendra reveals that Dirk lived with them for a few years when he was younger.

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